City: Stsvāshiēèw Ji̊ Qi̊v

Stsvāshiēèw Ji̊ Qi̊v

Stsvāshiēèw Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionKjollïjk-zänt Fields
Founded1115
Community LeaderLord Baldur
Area40 km2 (16 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4930 m (16174 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population9704
Population Density242 people per km2 (606 people per mi2)
Town AuraTruename Magic
Naming
Native nameStsvāshiēèw Ji̊ Qi̊v
PronunciationStsvāsh /jɛw/
Direct Translation[memento] [quality]
Translation[Not Yet Translated]

Stsvāshiēèw Ji̊ Qi̊v (Stsvāsh /jɛw/ [memento] [quality]) is a subtropical City located in the Zophtevub̄ Provence of the Hobben.

The name Stsvāshiēèw Ji̊ Qi̊v is derived from the Sylvin language, as Stsvāshiēèw Ji̊ Qi̊v was founded by Shèj, who was culturaly Tauran.

Climate

Stsvāshiēèw Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Stsvāshiēèw Ji̊ Qi̊v receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Stsvāshiēèw Ji̊ Qi̊v covers an area of nearly 40 km2 (16 mi2), and an average elevation of 4930 m (16174 ft) above sea level.

Overview

Stsvāshiēèw Ji̊ Qi̊v was founded durring the early 12th century in fall of the year 1115, by Shèj. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shèj.

Stsvāshiēèw Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Stsvāshiēèw Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Stsvāshiēèw Ji̊ Qi̊v is buildings are arranged arround a network of narrow paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Stsvāshiēèw Ji̊ Qi̊v's size could have. Unfortuantly, these well-designed, yet cheep are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Stsvāshiēèw Ji̊ Qi̊v seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Stsvāshiēèw Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stsvāshiēèw Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stsvāshiēèw Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stsvāshiēèw Ji̊ Qi̊v's parks.

Stsvāshiēèw Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stsvāshiēèw Ji̊ Qi̊v.

Stsvāshiēèw Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stsvāshiēèw Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stsvāshiēèw Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stsvāshiēèw Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stsvāshiēèw Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsvāshiēèw Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsvāshiēèw Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stsvāshiēèw Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Stsvāshiēèw Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Stsvāshiēèw Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Stsvāshiēèw Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Stsvāshiēèw Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Stsvāshiēèw Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stsvāshiēèw Ji̊ Qi̊v's natural decorations nor waterways.

Stsvāshiēèw Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stsvāshiēèw Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stsvāshiēèw Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Stsvāshiēèw Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is long in Stsvāshiēèw Ji̊ Qi̊v.

The Bee, Giant Queen near Stsvāshiēèw Ji̊ Qi̊v are known to be a mutant strain of the creature.

Stsvāshiēèw Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Truename Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 20
  • Farmers: 27
  • Farm Laborer: 48
  • Hunters: 31
  • Milk Maids: 26
  • Ranchers: 12
  • Ranch Hands: 24
  • Shepherds: 26
    • Farmland: 39107 m2
    • Cattle and Similar Creatures: 2426
    • Poultry: 29112
    • Swine: 1940
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 970

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 21
  • Bookbinders: 11
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 34
  • Carpenters: 30
  • Clothmakers: 24
  • Coach and Harness Makers: 10
  • Coopers: 25
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 21
  • Farrier: 66
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 19
  • Hosiery Workers: 6
  • Jewelers: 11
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 21
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 31
  • Tailors: 55
  • Tanners: 11
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 26
  • Chandlers: 24
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 26
  • Fishmongers: 23
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 37
  • Spice Merchants: 12
  • Wine-sellers: 20
  • Wheelwright: 15
  • Woodsellers: 8

Service workers

  • Bakers: 46
  • Barbers: 49
  • Coachmen: 14
  • Cooks: 42
  • Doctors: 20
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 28
  • Housekeepers: 32
  • Housemaids: 60
  • House Stewards: 30
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 32
  • Nursery Maids: 17
  • Pastrycooks: 33
  • Restaurateur: 46
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 21
  • Long Haul Couriers: 22
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 25
  • Millers: 22
  • Miners: 23
  • Oilmen and Polishers: 15
  • Postmen: 21
  • Pure Finder: 12
  • Skinners: 29
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 30
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 30

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 19
  • Dentists: 10
  • Educators: 25
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 19
  • Landlords: 18
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 97
  • Monks, Monastic: 30
  • Monks, Civic: 34
  • Historian, Oral: 21
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 40
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 39
  • Military Officers: 33

Cottage Industries

  • Brewers: 29
  • Comfort Services: 35
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 31
  • Needleworkers: 38
  • Potters: 16
  • Preserve Makers: 31
  • Quilters: 13
  • Seamsters: 48
  • Spinners: 26
  • Tinker: 11
  • Weaver: 26

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 31
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 38
  • Writers: 38

Produce Industries

  • Butter Churners: 35
  • Canners: 31
  • Cheesmakers: 31
  • Ice Merchants: 4
  • Millers: 20
  • Picklers: 17
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 15
  • Tallowmakers: 23

3636 of Stsvāshiēèw Ji̊ Qi̊v's population work within a Foundational Occupation.

5874 of Stsvāshiēèw Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 194 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Stsvāshiēèw Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a millstone of Elven High Magic, an a millstone imbued with notable amounts of Elven High Magic energies was created near Stsvāshiēèw Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History